Raising the value increases the mouse's sensitivity to movements in the game. Sensitivity - This value represents your mouse sensitivity, as set by the slider in the in-game menus (See In-Game Settings). PlayNetTimeDemo - Runs a timedemo using a demo recorded in multiplayer using the recordNetDemo command. TimeDemoQuit - Runs a timedemo, and then exits the game completely when done. As no default demos exist in Quake 4, you will have to use a custom demo See the Conclusion section for more details of where you can download a good custom demo for use here, and more instructions on its usage. TimeDemo - Runs a timedemo on the demo name provided. The higher the rate, the larger the resulting file will be, but the smoother it will play.īenchmark - Runs a benchmarking procedure which uses progressively less pixels (screen size shrinks) and then goes through a variety of effects until a result is provided at the end in the console. The greater the size, the larger the resulting file.Ĭom_aviDemoSamples - Determines the sample rate for AVI demos generated through the avidemo command. The greater the size, the larger the resulting file.Ĭom_aviDemoWidth - Determines the resolution width in pixels for AVI demos generated through the avidemo command. These files may take longer to load.ĭemoShot - Creates a screenshot for the demo file specified.Īvidemo - Creates an AVI from an existing demo.Īvigame Creates an AVI from your current gameplay.Ĭom_aviDemoHeight - Determines the resolution height in pixels for AVI demos generated through the avidemo command. Set to 0 will reduce memory usage, but loading demos will take longer.Ĭom_compressDemos - If set to 1 will compress demo files recorded, reducing their size. PlayNetDemo - Plays back a multiplayer demo with the name specified.Ĭom_preloadDemos - Preloads all demos before playing them. StopNetDemo - Stops recording the current multiplayer demo. RecordNetDemo - Records a demo of your current gameplay on a multiplayer server only and saves it to your demo directory, similar to the recordDemo command but is more 'real world' for benchmarking purposes - see this page for more details. PlayDemo - Plays back a singleplayer demo with the name specified. StopRecording - Stops recording the current demo. This directory doesn't exist by default and is created the first time you record a demo. The demo is placed in your \Quake 4\q4base\demos\ directory by default. ![]() RecordDemo - Records a demo of your current (singleplayer) gameplay with the name specified. It would also be wonderful to have Nine Inch Nails' Trent Reznor back to once again handle the soundtrack.Quake 4 Tweak Guide Advanced Tweaking (Pt.3) Whether it's the blood-soaked eldritch halls of the original game, or the sci-fi body horror of its sequels, Quake has always left a lasting impression in terms of setting that's just begging to be explored with current-gen technology. However, a new Quake game is certainly long overdue. In fairness, there was a 12-year gap between Doom 3 and Doom (2016), so it's certainly not as if id Software's flagship series has been routinely pumping out releases until very recently. If it wasn't for multiplayer projects like Quake Live or Quake Champions, we'd have gone 16 years without a game in the series. The last official single-player Quake title was Quake 4, released all the way back in 2005, if you can believe that. This could signify that a remaster of the original game will be making its way to PC and current-gen consoles.īut with QuakeCon 2021 (opens in new tab) happening from August 19 - August 22, there's every chance that this Quake ESRB listing won't remain a mystery for very long. That said, the description for the game on the ESRB listing is reminiscent of the setting for the very first Quake, released in 1996. As we only have the ESRB listing to go off for now, the existence of a future Quake project should be taken with a pinch of salt. ![]() ![]() It's currently unclear if this Quake project will be a brand new entry in the series or not, or if it will amount to anything at all.
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